By
Dr. RGS Asthana
Senior
Member IEEE
Figure
1: Augmented reality in Defense and
Military [15]
Summary
Augmented reality (AR) is a live, direct or indirect, view of a physical, real-world
environment whose elements are augmented by computer-generated imagery or data.
We provide a few common
definitions of AR, and show how AR fits into taxonomies of other related technologies.
We briefly describe the key technologies, tools and SDKs used to implement AR.
We also provide some examples of successful AR applications, particularly, in
education, entertainment, training, military and retail. Finally, we conclude
with description of portable AR and scope for future work.
Keywords
GPS, Augmented reality, mixed reality, virtual reality, Virtual Environment, Google Glass, HoloLens, head mounted displays, Portable AR System
Definitions
As per Wikipedia [1],
“Augmented
reality (AR)
is a live direct or indirect view of a physical, real-world environment whose
elements are augmented (or supplemented) by
computer-generated sensory input such as sound, video, graphics or GPS [2] data.”
Another definition of Augmented
Reality (AR) is a variation of Virtual Environments (VE) [10] or Virtual
Reality (VR) as it is more commonly called. VR technologies completely immerse
a user in a synthetic environment so that the user cannot see the real world
around him. In contrast, AR allows the user to see the real world, with virtual
objects superimposed upon with the real world. Therefore, AR supplements
reality, rather than completely replacing it. Google Glass [38, 39] and Hololens
are few examples of appliances, which use AR [7].
AR can be thought of
as the "middle ground" between VE (completely synthetic) and tele-presence
(completely real) [3]. Some researchers define AR in a way that requires the
use of Head-Mounted Displays (HMDs) [14]. HMDs are display devices, worn on the
head or as part of a helmet that has a small display optic in front of one
(monocular HMD) or optic for each eye (binocular HMD). Major HMD applications include military,
government (fire, police, etc.), and civilian-commercial (medicine, video
gaming, sports, etc.). To circumvent limiting AR to
specific technologies, some researchers define AR as systems that have the
following three characteristics:
a) combine real and virtual,
b) interactive in real time and
c) Registered in 3-D.
This definition allows
other technologies besides HMDs while retaining the essential components of AR.
For example, this by definition will exclude films or 2-D overlays. Films like
"Jurassic Park" which feature photorealistic virtual objects
seamlessly blended with a real environment in 3-D, but they are not interactive
media. However, this definition does
allow monitor [4] based interfaces, monocular systems [5], see-through HMDs [6],
and many other combining technologies. In monitor based system directions are overlaid right
onto a video of the physical workspace and are showed on a standard monitor
making the solution not only cost effective but also technologically acceptable
because it meets most of the industrial needs. In
monocular style, observers can acquire information without shifting their
attention, so they have a wider useful field of view (UFOV). The UFOV is the
area in which an observer can acquire visual information.
Motivation
Why is combining real
and virtual objects in 3-D useful? AR improves a user's perception of and association
with the real world. The virtual objects display information that the user
cannot directly detect at all or accurately with own senses. A few potential AR
applications viz.: medical visualization, maintenance and repair, annotation,
robot path planning, entertainment, and military aircraft navigation and
targeting are described here in brief.
Mixed reality [35] combines holograms into physical
world so that it looks and sounds like a part of
your desired world. To reiterate, VR immerses you in a simulated
world whereas AR puts digital information on top of your real world. Zuckerberg [30], founder of Facebook, believes that VR is just the
beginning and it will later merge with augmented reality to become a staple in
our everyday lives. “VR has the potential to be the most social platform
because you actually feel like you’re right there with another person,” he
said, alluding to the Oculus Rift that allows two people to play together in
some VR modes. As per view of Tim Cook,
CEO of Apple [31], AR is bigger than VR. He said, "AR is the larger of the
two, probably by far, because this gives the capability for both of us to sit and
be very present talking to each other, but also have other things visually for
both of us to see, maybe it's something we're talking about, maybe it's someone else
here that is not here, present, but could be made to appear to be present with
us. So there are a lot of really cool things there." VR is not completely written off by Cook but in Cook’s view
it has lower potential. Although, Apple seems to have lot of interest and plans
but have not opened its cards.
It is expected that by end 2020, worldwide AR market will
grow up to USD 150 Billion.
Marker based and Marker-less
Augmented Reality
In a marker-based AR
application the images are provided beforehand. Thus, it is known what the
application should recognize while acquiring camera data. Most of the AR apps
dealing with image recognition are marker-based. It's comparatively simple to
detect things that are hard-coded in your application. There is no need of
accelerometer or compass in a marker-based app. The recognition library may be
able to compute the pose matrix (rotation
& translation) of the detected image relative to the camera of your device.
The black frame in an
image delivers strength to marker tracking because it has high contrast. The
interior of the image can be filled with application specific artwork, like a
framed painting. Frame markers are ideal
for branding as businesses can put their logo inside the marker. Split markers, on the other hand, are
composed of two separate barcodes, which further reduces the occupied
area. Similar to frame markers, the
interior area is available for businesses for their use. One can hold a marker
in the hand with the thumb covering part of the marker without affecting the
tracking as only two of the four sides of the marker contain features required
for tracking. Both frame and split markers are shown in figure 2. Once a marker is seen then what to do next is
pre-programmed.
A markerless AR app
recognizes images that were not known to the application beforehand. This
scenario is difficult to implement because the recognition algorithm running in
your AR application should identify patterns, colors or some other
"features" that may exist in camera frames. For example, if your
algorithm is able to identify image with cross, it means that the AR
application will be able to trigger AR actions whenever a cross is detected in
the camera image, without providing images with all the crosses one can think
of. This may need training a database when
developing the application.
Google and Qualcomm
[24] are working on markerless AR projects viz. Tango [25] and Smart Terrain
[26] (Hands On: Vuforia SDK) respectively.
Marker-less AR systems are a better option for applications in areas
such as gaming & entertainment, commercial product visualization and
advertising as they use normal images or objects as targets and they are no
invasive like marker-based systems.
Optical
AR Systems
The physical
world’s view is not obstructed by an optical AR system as against video AR
system. Google Glass is one example of such a system as optical mixing is done
of images obtained from Physical World and Computer. This system uses true resolution of the
Physical World. Lighting conditions of the physical world can have some issues.
There, however, can be delay in generating CGI depending on the application.
Figure
2: Frame and Split Markers
Video based AR system [29]
The system described
here provides a driver-assistance by giving warning if he leaves a lane i.e.
lane-position tracking. It does "video-based lane estimation and
tracking". It is designed using steerable filters for accurate lane-marking
detection. Steerable filters provide an efficient method for detecting
circular-reflector markings, solid-line markings, and segmented-line markings
under varying lighting and road conditions. They help in providing robustness
to complex shadowing; lighting changes from overpasses and tunnels, and
road-surface variations.
AR Tools and SDKs
Table 1 [20] gives
information about the Product, Company name, License(s), under which each one
of these tools is distributed, and the supported platforms.
Table 1: Main AR Tools
and SDKs
Product
|
Company
|
License
|
Supported Platforms
|
ARPA SDKs
|
Arpa Solutions
|
Commercial*
|
Android, iOS (ARPA SDKs), Google Glass
(ARPA GLASS SDK), Android, iOS, Windows PC (ARPA Unity Plugin)
|
ARLab SDKs
|
ARLab
|
Commercial
|
Android, iOS
|
DroidAR
|
–
|
Free and Commercial
|
Android
|
Metaio SDK
|
Metaio
|
Free and Commercial**
|
Android, iOS, Windows PC, Google
Glass, Epson Moverio BT-200, Vuzix M-100, Unity
|
Vufoia SDK
|
Qualcomm
|
Free and Commercial
|
Android, iOS, Unity
|
Wikitude SDK
|
Wikitude GmbH
|
Commercial*
|
Android, iOS, Google Glass, Epson
Moverio, Vuzix M-100, Optinvent ORA1, PhoneGap, Titanium, Xamarin
|
* There is also a free trial available.
Applications
Medical Visualization
Medical visualization
[8] uses computers to produce 3D images from medical imaging data sets. In the last five years, commercial CT scanners
have become available that can take five 320 slice volumes in a single second.
That’s fast enough to make 3D videos of a beating heart.
Doctors could use AR
as a visualization and training aid for surgery. Using non-invasive sensors, 3-D images/ datasets
of a patient in real-time can be obtained from Magnetic Resonance Imaging
(MRI), Computed Tomography (CT) scans, or ultrasound imaging. These image/datasets
could then be projected in real time with image of relevant part of the real
patient. In effect, this will enable a doctor true vision inside a patient
which is extremely useful for minimally-invasive surgery. The view can be zoomed to any level to make
surgery easier. This approach avoids need of large incisions and surgery can be
very precise. AR techniques are also useful for general medical visualization
in the surgical room as Surgeons can easily find some features which are
difficult to locate through bare eyes in a MRI or CT images, and vice-versa.
AR would enable
surgeons to images from MRI or CT as well as real-time patient image of
surgical area simultaneously. This will help surgeons in precision tasks, as system
may guide him where to drill a hole into the skull for brain surgery or where
to perform a needle biopsy of a tiny tumor.
Segmentation of volumetric medical imaging data [9] of CT or
MRI scans is a process to select structures and areas within such data. An
exemplary application using segmentation as a basis is the computation of
surface models around the contour of segmented structures. In normal scenario one may use
standard devices viz. mouse and keyboard or alternatively, a 3D mice and haptic devices or semi-automatic tools to segment
3D data, but there are always issues as all these user
interfaces still require a 2D monitor showing either 2D slices of the volume
data or a projection of a 3D visualization of the data. Imagine the process of segmenting 3D structures from the 3D data would
be similar to modeling pottery. What if one can hold the data in one’s hand or
place it on the table and then use scarpers and brushes guided with the other
hand to model the regions of interest? What if we succeed in transferring the
computer and 2D screen based segmentation tasks of today to a more analog 3D
working environment? It’s a challenge which scientists are working to resolve.
AR seems to have a role here.
These models can then be used for 3D visualization of
the imaging data [9], measuring structures in 3D, building VR surgery
simulators, additive manufacturing of anatomical models, designing patient
specific implants, and much more.
Both VR and AR [11, 12] are being used in education and training in many fields. AR in training can
provide a rich, contextual learning environment to develop skills in a "no
risk" environment, where the consequences from mistakes made are not the
same as in real life.
In
Medicine, AR is being used to enhance visualization of the human body, plan
operations and train medical staff in various procedures. Both virtual reality
and augmented reality have been used in digestive surgery. A combination of 3D
modeling of patients from their CT-scan or MRI (as explained in the previous
section) combined with simulation technology [12] is used to train the surgical
gestures that will be used before carrying it out in reality. It can be
combined to provide the surgeons with a transparent view of patient and can
guide the surgeon with the virtual movement of their real surgical tools that
are tracked real time during a surgical procedure.
The Military have long been using AR for their training
[15] as their strength lies in use of best available technology. The US military has already begun employing
AR technology in its training cycles [See Figure 1]. Young Marines recently used the Augmented Immersive Team
Trainer (AITT) [16] a new AR-based
system that trains troops in calling in airstrikes and artillery barrages. Traditionally, this form of training is difficult to conduct.
Munitions and targets can only be used once and aircraft and artillery barges
are prohibitively expensive and often unavailable during these training cycles.
AITT enabled overlaying of the expensive components viz. aircraft, bombs and
their resulting explosions on a real-world training battlefield. These elements would of course be required to behave realistically.
Thus need to worry about limited munitions unavailable jets were circumvented. The
added bonus is that unlike virtual reality, augmented reality in defence
allowed troops to go through the actual physical motions of training. Soldiers
require actual walls and stairs, real world obstacles to build up muscle
memory. AR-based training systems are
considered better than virtual reality based systems as AR allows the
superimposition of synthetic images over the real world [17]. It’s great for a
fighter pilot in a cockpit simulator, as he essentially deals with buttons,
joysticks and screens. The pilot himself is static while it is his vehicle that
moves in space.
Virtual instructions help a novice surgeon of the essential
phases, without the need to look away from a patient to consult a guide/ manual.
A
case of breast cancer imaged using contrast-enhanced breast CT was viewed with
the AR imaging, which uses a HMD and joystick control interface. The AR system
demonstrated 3D viewing of the breast mass with head position tracking,
stereoscopic depth perception, focal point convergence and the use of a 3D
cursor and joy-stick enabled fly through with visualization {as depicted in
Figure 3} of the mass’s speculations extending from the breast cancer [18].
When you combine AR
with Internet of Things (IoT) you get something unique with many prospects {see
figure 4}. For example, a new hire in
any field may be given hands-on experience without the costs and risks of real hands-on.
You can get best of both worlds and limitation, if any, is lack of your
imagination [19].
Google Translate [27] is not intended to be an
AR app, but it’s one AR feature but its camera mode is extremely useful.
You need to simply snap a photo of the text you don’t understand, and the
app will translate the text in your photo in real time.
The
system developed by Israeli military [36] and described in section military
apps of this article can also be used for training purposes. Pro sports
have exploited both AR and VR – the use of down line and the early hockey puck
glow are examples of some of the first uses of AR during live broadcast.
The Pro Kabaddi World cup held in 2016 in India also used AR Technology to keep
audience engrossed in game on TV broadcasts. Star Sports Pro
Kabaddi app connects you with your favorite teams and heroes. This app is available on
Figure
3: 3D Viewing Breast Cancer [18]
Figure
4: AR and use of HMD in Training [19]
VR
and AR enable a better training experience, advanced analytics, and also a
spectator immersion that, in turn, will enrich today’s broadcasts to great
extent.
Teams like the Dallas Cowboys and Tampa Bay Rays use VR
and AR systems to aid in training
almost on regular basis. And it’s not
just on-field performance NFL teams are after. Recently, the league began
exploring the use of VR in diversity training.
AR apps build upon the world around us by displaying
information overlays and digital content tied to physical objects and
locations. For example, Niantic Labs' mobile
monster-catching simulator has successfully turned the real world into a
Pokémon [27] playground {see figure 5}.
Figure 5: Pokémon GO on Android Platform
[27]
Use of Ink Hunter is recommended when it is significant
where to put a pre-made or custom-made tattoo on the body. Tattoos placed on the body using the camera
look as close to real life as you’re going to get — without actually
going under the needle [27]. Figure 6 depicts some of the tattoos on a mobile
screen.
Figure
6: Ink Hunter Tattoos [27]
Yelp
in the year 2009 [27] was the first AR based app on the iPhone. Yelp app uses your smartphone’s GPS and
compass to display AR markers for nearby restaurants, bars, and other
businesses in real time. Augmented Car Finder [27] is an
app designed to help guide you to your hiding vehicle in a parking lot. Once
the car’s location is set, the app creates a visible marker showing the car,
the distance you are from it and the direction you should walk to locate it.
Annotation and visualization [40]
AR technology could
be used to annotate objects and environments with public or private
information. AR helps to close the service
knowledge gap and enables any person to effectively perform assembly,
maintenance and repair jobs with minimal training. This is made possible by annotating physical
objects by superimposing, in real-time, virtual information from documents,
databases and sensors to assist technicians in performing complex tasks.
Applications using
public information assume the availability of public databases to draw upon.
For example, a hand-held display could provide information about the contents
of library shelves as the user walks around the library. At the European
Computer-Industry Research Centre (ECRC) [45], describes Collaborative Interior Design
and Collaborative Engine repair where
the AR system displays computer-generated graphics (lines in this case) and
text (annotations) that describe the visible components or give the user hints
about the object. Since we also track
the engine, the annotations move with the engine as its orientation changes.
The mechanic can also obtain assistance of a remote expert who can decide what
information is displayed on the mechanic's AR system.
Assembly, maintenance, and repair
of complex machinery are other areas of AR applications [21]. As we all know,
instructions are little easier to understand, not in form of manuals with text
and pictures, but rather as 3-D drawings superimposed upon the actual
equipment, showing step-by-step the tasks that need to be done and how to do
them. These superimposed 3-D drawings can be animated, making the directions
even more explicit. Several research projects have developed prototypes in this
area and established their viability.
Robot Path Planning
Teleoperation of a
robot is often a difficult problem, especially when the robot is far away, with
long delays in the communication link. Under this circumstance, instead of
controlling the robot directly, it may be preferable to instead control a
virtual version of the robot. The user plans and specifies the robot's actions
by manipulating the local virtual version, in real time.
Robot 3D (three-dimension) path planning addresses the
problem of finding an optimal and collision-free path in a 3D workspace taking
into account kinematic constraints (such as geometric, physical, and
temporal). This article [33] discusses few
recently developed robot 3D path planning algorithms. The article deliberates
on universally applicable implementable algorithm in aerial, ground, and
underwater robots. This paper classifies methods into categories based on their
exploring mechanisms and proposes a category, called multifusion based
algorithms. These algorithms are analyzed from a time efficiency and
implementation perspective. The article also analyzes merits and weaknesses of
each of the algorithm.
Military Apps
Tanks
- a moving fortress of steel, aluminum, and ceramic composite often several
inches thick and armored vehicles traditionally have poor situational awareness
with a limited view of the outside world.
Vision openings and periscopes allow some view of the outside, but to
really get a good look around, crews need to a hatch and expose themselves to
enemy tank fire, snipers, and artillery.
Now a
Ukrainian Company Limpid Armor [13] is using the Hololens[38, 39] to give armor
vehicle crews a better idea of their surroundings in combat. Taking a cue from
the Joint Strike Fighter's Distributed Aperture System (DAS), the
technology will give crews a 360-degree view of their environment without
compromising their safety. DAS uses infrared cameras installed on the fighter's
fuselage are linked to the pilot's helmet, allowing the wearer to
"see" in all directions without turning his or her head.
The
Ukrainian version [13] uses a series of cameras installed on the outside of an
armored vehicle that are then fed into the Hololens. The Hololens can also
project information over the video feed i.e. AR, noting mission objectives,
enemy vehicles, hidden from the view and other mission critical information.
At the
army base outside Tel Aviv [36], army has developed an app that allows
commanders to manipulate military terrain models and intelligence data to
monitor troop positioning from enemy vantage points. Battlefield maps are superimposed
on top of the real terrain, streamed in via satellite, to create a blend that
can be interacted with via sight, voice and hand gestures {see figure 7}.
Figure
7: Microsoft Hololens and use of
Gestures
The unit is now finding ways to allow HoloLens-wearing medics to
operate on wounded with instructions directly from trained surgeons, and combat
soldiers to fix equipment malfunctions. It’s far removed from hurling Pokeballs
at Pidgeys, Rattatas and Zubats in Pokémon Go [46], but
based on similar principles.
AR in Retail [23]
Trying on clothes
can be pretty off-putting for many shoppers, especially those in a hurry.
Always one to test the boundaries of technology, Topshop has partnered with
Kinect to create AR dressing rooms. This allows shoppers to virtually try on
their purchases quickly and easily.
Toshiba developed a virtual fitting
room system [37] that allows consumers to select and virtually try on clothes. It uses a 3D scanner and a camera to get a picture of the
customer's body, and then sizes the clothes to fit. The booth has an app which empowers your
mobile to select outfits, or place an order.
Using
this app, women can find the right shades of makeup before committing to a
purchase. The AR makeup mirror from Shiseido {see Figure 8} takes an image of a
shopper’s face, before showing them what the latest cosmetics products will
look like on their face. Another beauty example is from the Burberry Beauty Box
store in Covent Garden, London that uses AR in a number of imaginative ways.
The most prominent is their nail bar. Here, customers can select their skin
tone and then place different polishes on the bar. The display then shows how
the polishes look in real life.
Figure
8: Magic Mirror [23]
A new
Audi A3 app allows you to spin the car by full 360 angle {see figure 9}, further
you can change interactively almost every part (rims, colors, accessories etc.)
and even can park the car anywhere and make an AR photo with the final
configuration.
In 2013, IKEA launched
their augmented reality catalogue to enable shoppers to visualize how certain
pieces of furniture could look inside their home.
Figure
9: Look and feel of every aspect of Audi car A3 through an AR App
IBM found that 58% of
consumers wish to get product information in-store before a purchase, and that
19% of customers will browse mobile devices whilst shopping. To address this issue,
IBM launched AR app to provide shoppers with personalized information whilst
browsing the shelves.
Portable AR system [32]
The
patent describes a portable device
configured to provide an AR experience with a display screen, an image capture
device and image recognition logic configured to analyse the image data representing
the real world scene. The image generation logic is configured to incorporate
an additional image into the real world scene. A computer readable medium and a
system providing an AR environment are also provided {see figure 10}.
Figure
10: Portable AR System [32]
A few applications [34] showcased for Microsoft
HoloLens which, in fact, is a full-fledged portable holographic computer
include:
·
“Holographic Workstation” for Citi Traders, a mixed reality evolution of
the trading floor workstation
·
An interactive digital human anatomy curriculum by Case Western
Reserve University and Cleveland Clinic
·
On-Sight and Sidekick,
software projects developed by a collaboration between NASA and Microsoft to
explore mixed reality applications in space exploration
Conclusion
AR hazes the line
between the physical and digital zones. It brings computer-generated graphics
to life, superimposing images on what one actually sees. The potential for AR
as a powerful training tool is only limited by your imagination, especially
when you blend it with employee
collaboration,
field tests, and presentations.
From the success
of experiment described in [12], aim now is at developing automated
image-guided robotic surgical procedures by combining AR and robotics.
Microsoft HoloLens [35] embraces VR
and AR to create a new reality referred to as mixed reality. As we all know, VR
immerses us in a simulated world. AR puts digital information on top of our
real world. Whereas, mixed reality enables holograms to look and sound like
they’re part of our world. Israeli Military is developing some interesting
AR apps to be used in Battlefields using Hololens [36].
The evolution of AR
technologies is strictly related to component miniaturization leading to
portable AR. For instance, the availability of extremely small cameras now
allows designers to provide users AR glasses almost unnoticeable from usual
glasses. The issues may also arise in blending
the real and virtual images with focus and contrast. In near future, contact lenses will be
able to incorporate all functionalities now provided by AR glasses and this
clearly introduces some privacy and security issues.
We have described
host of examples of AR being used in various fields including retail. Whether
it is to enhance sale of a product or use of technology to help buyer in
selection process, AR is something all brands and retailers cannot ignore.
In this review article, Author has made attempt to
cover many areas where AR is applicable but many areas are also not mentioned
to keep article brief.
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